We are located in Eastern Europe, in the capital of Latvia - the old city of Riga. We have no yet high-profile projects in the gaming industry, but we have a team of professionals who have already proved themselves in the projects of other companies in related fields, such as artificial intelligence, virtual and augmented reality, history of science, cultural studies and others. We believe that our diverse experience and our commitment will help creating a unique, perfectly crafted product in its niche. We want to prove that the game is an art, and art is not measured in money, ties and chair in a large company.
- We are against the staff overage and believe that a quality product can only be created within a close-knit creative team who believes in the project, not by a bureaucratic system where a person is only responsible for a particular small portion of the project and carries out the work exclusively as a cog in a huge machine rather than as a creator. We believe that such a working process cannot create any true creative product, but only a next conveyor craft, no different from the previous one.
- We oppose the exploitation of the players’ trust and strive to establish a mutually respectful and mutually supportive relationship between us and the players. We believe that once players buy the game they are originally entitled to all the extra content to it, which does not develop a storyline further, but simply complements the existing game. Forcing the players to pay for what was originally supposed to be in the game - it is an act of sheer madness caused by hypertrophic thirst for money and should be strongly censured both by players and other developers.
- We believe that every game must be the fully finished product which is able to completely cover the money spent by the player for its purchase. The game, for which the player spends significant resources, should not attract players for only some five hours of the run.
- We represent the school of the “game as art”, which states that the games are part of the art. And as for any art, we see the central element as some dramatic conflict that develops in the storyline, while the game mechanics is only the means of storytelling.